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I was going for a derelict space station feeling with this model.  I made a hangar bay door that is clearly old and has been exposed to the vacuum of space for some time. The door was made solely using Probooleans inside 3ds Max.  I have never used that technique for modeling  hard surface items and was curious as to what kind of result I could get.  There are approximately 18 operands active on both doors, with a combined polygon count of 30k.  I brought that down from 3 million by using decimation master inside of Zbrush. 

Programs Used:

Modeling: 3ds Max

Sculpting: Zbrush

Baking: Substance Painter 2

Texturing: Substance Painter 2

Rendering:  Marmoset Toolbag 3

Hangar 7A

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